%s[userAL
#define AL_PITCH 0x1003
/**
* Source or listener position.
* Type: ALfloat[3], ALint[3]
* Default: {0, 0, 0}
*
* The source or listener location in three dimensional space.
*
* OpenAL uses a right handed coordinate system, like OpenGL, where with a
* default view, X points right (thumb), Y points up (index finger), and Z
* points towards the viewer/camera (middle finger).
*
* To change from or to a left handed coordinate system, negate the Z
* component.
*/