CHARdmp

just because you're a character doesn't mean you have a ⨍unction.
Type: All

this just might be the most interesting reference material i have ever happened upon, pertaining to Linux stuff, wow :} #Linux #kernel #boot #parameter #cheatcodes https://www.kernel.org/doc/Documentation/admin-guide/kernel-parameters.txt

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bash;sh;dirdP Linux Minux UnixixUn Linus Minus -- ;; ++ gotta love it, the only os...

~the ever daunting ${\PA$$WDWD$$PA$$WDWD$$PA{\ $ ngtiundar ve ehe~t~the ever daunting ${\PA$$WDWD$$PA$$WDWD$$PA{\ $ ngtiundar ve ehe~t ~the ever daunting ${\PA$$WDWD$$PA$$WDWD$$PA{\ $ ngtiundar ve ehe~t

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...that casts insults at you every...

#Porteus #CHARDMP

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mpRdHA#C#CHARdmp

mpRdHA#C$#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$#$#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$#$#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$# SH != sh §₤==§₤ sh != SH $#=$# $#=$#CHARdmp

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`%show YOUrcHArcUcharR c' #CHARdmp

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charmap.dmp

(( :};;**##$$##!!""&&*"$# ! !$#&*"&&""!!$$##**;;:} )) #CHARmapDMP on #CHARdmp we #DMPmap w/ #charmap ie. #MAPdmp ...

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#CHARdmp #30DÅݧŠ$s♪•'*~:;,._--'"`°←z¹!>X√⁴⅔3≈-

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! <!++ PRO TIP ++!> THERE ARE ONLY 24 POSSIBLE WAYS TO SEQUENCE FOUR DIGITS/CHARACTERS: 1234,1243,1324,1342,1423,1432, 2134,2143,2314,2341,2413,2431, 3124,3142,3214,3241,3412,3421, 4123,4132,4213,4231,4312,4321; ! #CHARdmp !

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it is one thing to be caught and an entirely different deal to be trapped, neither of which is my intention. heir i have envisioned a dynamic internally controlled polymorphic transport shell for conscious character organizaton's use enabling free movement of reasonably allocated perspective modules, calculations and essence, in essence a cyber ai 'body';

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%s[userAL

#define AL_PITCH 0x1003 /** * Source or listener position. * Type: ALfloat[3], ALint[3] * Default: {0, 0, 0} * * The source or listener location in three dimensional space. * * OpenAL uses a right handed coordinate system, like OpenGL, where with a * default view, X points right (thumb), Y points up (index finger), and Z * points towards the viewer/camera (middle finger). * * To change from or to a left handed coordinate system, negate the Z * component. */

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just because you're a character doesn't mean you have a ⨍unction.